Java Design Patterns
With What • Why • When • Full Java Programs • Client Usage
Introduction
Design Patterns are proven solutions to recurring software design problems.
They are not frameworks or libraries, but design ideas that help you write:
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Maintainable code
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Loosely coupled systems
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Extensible architectures
In Java, design patterns are grouped into:
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Creational – How objects are created
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Structural – How objects are composed
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Behavioral – How objects interact
🟢 CREATIONAL PATTERNS
1️⃣ Singleton Pattern
What
Singleton ensures only one instance of a class exists in the entire application and provides a global access point to it.
Why
Some objects represent global shared state.
Creating multiple instances causes inconsistency.
Problems without Singleton:
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Multiple config loaders with different values
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Multiple loggers writing to the same file
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Multiple cache managers
When
Use Singleton when:
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Exactly one instance is required
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Object is shared across the system
Real examples:
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Configuration manager
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Logger
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Metrics registry
Full Java Program (with Client)
2️⃣ Factory Method Pattern
What
Factory Method creates objects without exposing the creation logic to the client.
Why
Direct object creation (new) tightly couples client code to concrete classes.
Problems without Factory:
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Large
if-elseblocks -
Client changes when implementation changes
-
Poor extensibility
When
Use Factory when:
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Multiple implementations exist
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Object type depends on input or config
Real examples:
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Payment systems
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Notification services
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Parser creation
Full Java Program (with Client)
3️⃣ Abstract Factory Pattern
What
Abstract Factory creates families of related objects that must work together.
Why
Creating related objects independently can cause incompatibility.
Example problem:
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DarkButton + LightCheckbox ❌
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AWSCompute + AzureStorage ❌
When
Use Abstract Factory when:
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Objects must be used together
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Multiple product families exist
Real examples:
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UI themes
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Cloud providers
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OS-specific components
Full Java Program (with Client)
4️⃣ Builder Pattern
What
Builder constructs complex objects step-by-step, separating construction from representation.
Why
Constructors with many parameters are:
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Hard to read
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Error-prone
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Difficult to maintain
When
Use Builder when:
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Object has many optional fields
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Immutability is required
Real examples:
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DTOs
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API request objects
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Configuration objects
Full Java Program (with Client)
5️⃣ Prototype Pattern
What
Prototype creates new objects by cloning an existing object.
Why
Some objects are expensive to create.
Cloning is faster than rebuilding.
When
Use Prototype when:
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Many similar objects are needed
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Initialization is costly
Real examples:
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Report templates
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Game objects
Full Java Program (with Client)
🔵 STRUCTURAL PATTERNS
6️⃣ Adapter Pattern
What
Adapter converts one interface into another that the client expects.
Why
Legacy or third-party code cannot be modified, but your system expects a different interface.
When
Use Adapter when:
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Integrating legacy systems
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Using third-party SDKs
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Interfaces don’t match
Full Java Program (with Client)
7️⃣ Decorator Pattern
What
Decorator adds new behavior dynamically without modifying the original class.
Why
Subclassing leads to class explosion.
Decorator uses composition instead.
When
Use Decorator when:
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Behavior is optional
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Multiple features must be combined
Real examples:
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Logging
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Security
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Metrics
Full Java Program (with Client)
8️⃣ Facade Pattern
What
Facade provides a simple interface to a complex subsystem.
Why
Subsystems are difficult to use directly.
When
Use Facade when:
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System has many internal classes
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Client needs a simple API
Full Java Program (with Client)
9️⃣ Proxy Pattern
What
Proxy controls access to another object.
Why
Direct access may be expensive or insecure.
When
Use Proxy when:
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Lazy loading is needed
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Access control is required
Full Java Program (with Client)
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